

Since this cutscene recycles a number of shots from Paramite Scar, the four-fingered models are featured once again in all versions.Ībe's hands are now three-fingered in the shot prior to his Shrykull transformation. Strangely, even though Abe and Big Face's hands are prominently featured in many shots, the only changed shot is the last one.Īs above, the Scrab Scar was redrawn for the Japanese version. In addition to the finger removal and respacing of the remaining fingers, the Paramite scar was redrawn. All shots of the "dead" Abe use three-fingered hands as well. Since the impact on the Mudokon Moon had four fingers, it also had to be changed, otherwise its significance in the story would be fairly inexplicable. The meat chart directly after the ad now uses the updated three-fingered design.Īfter Abe is knocked out by the hanging pipe, the shot with his outstretched hand now only has three fingers.Īll other shots in this short cutscene use the four-fingered design. (According to the official art book, it's a really long story.) This change was also carried over to all versions of Oddworld: Abe's Exoddus. The "Mudokon Pops" ads were made considerably less grisly for the Japanese release, due to current events at the time. There are several instances of the four-fingered design in the Japanese version, possibly due to the financial cost of re-rendering every shot of every cutscene. Note that only the shots changed were the ones where a Mudokon hand is conspicuously present. Obviously the image of the Mudokon Moon had to be changed on this screen. The directory interface had to be redrawn as well. Since the resolution of Abe's sprite is so low, the only animation that really needed changing was his chanting animation. "Whistle 1" and "Whistle 2" are replaced by musical notes, and L1 and L2 are no longer colored. Due to fears of having to pay exorbitant bills to "a vociferous pressure group", Oddworld Inhabitants chose to change the hand's design where it later stuck as it was fitting to the game's themes. The change from four to three fingers came up during localization, as it was found that characters that had four fingers were potentially offensive to Burakumin, a low-class Japanese working group known for common work-related incidents at the time which resulted in workers' fingers being chopped off. One major change for the Japanese version affected all versions of future games: The smallest finger on the Mudokons' hand was removed. and watch out for those Scrabs! They haven't been fed in awhile. You're almost free, Abe! You must get through the stockyards. To help Mudokons escape from slavery in Rupture Farms, chant when you see a circle of birds. There are three messages left in from the demo version of the game: This situation never really comes up in the game. This message was replaced by a background sign in the second Stockyard sequence.Īnother hint that's too generic to give an exact location. The only real "powers" in this game are the spirit rings and Shrykull. Seems to be a hint for the second part of the Paramonia pull ring puzzle. Too generic to pinpoint an exact situation for this one.

Probably a hint for the pull ring puzzle in Paramonia.

This message implies that the bell songs had to be rung manually. Meant for one of the several instances in the game where an inactive bomb is placed near a Slig.Īn obvious joke message to test the Hint Flies.Īn even more obvious test message. Replace 13 with the appropriate message ID. To replace the first Hint Flies message with one of the unused message, search for the following hex string in E1.LVL (or the entire ISO): 97 01 AA 00 AF 01 C2 00 13 00. Since there are no objects on this screen, the well on the left is completely nonfunctional. The conspicuously industrial platforms are only found in this area, and the collision on said platforms is spotty at best. This screen, found in Scrabania's seventh trail, is located underneath the bottom-rightmost area. This screen remains untranslated in the Japanese version. This was replaced with a different screen with a poem, a better fit with the mystical atmosphere of the area. Three miscellaneous animations for Abe, probably meant to be chosen at random while idling.Ī Story Stone overview of the Monsaic Lines, in the style of similar screens found in Paramonia and Scrabania.
